A century later, the clan retrieves the Predator (now.
The game follows a lone Predator, who, after failing a hunt in 1930s New Way City, is exiled by his clan to an alien planet, where he is left to survive on his own. The marines in AVP2 were a disappointing combination of unnervingly perceptive and remarkably stupid. Predator: Concrete Jungle is a 2005 videogame released on the Xbox and Playstation 2 based on the Predator franchise. I'd also like to see a better implementation of stealth something like the engine used in SC:CT where the marines don't automatically see you as soon as you enter the room (never mind that you're in the shadows on the ceiling, behind them, and moving silently), but they're smart enough that if they do hear/glimpse you they drop flares, turn on flashlights, and actively hunt you. The xeno's strength is its ability to go literally anywhere.
The problem with the alien campaign in AVP2 was that you were invariably on your own (essentially), and that it was entirely linear, there was only ever one way to approach any given room or situation.
One where there are other xenomorphs around, the xeno AI is good, and the levels are open enough that you can actually use wallwalking to great advantage. I actually would love a really well-done xenomorph campaign. I think the average game player wants to be Ripley or Hicks much more than a nameless drone alien or hunter.
They are cool but never as effective as the marine stuff. I would only ask that the marine section be elongated and the xenomorph and yautja sections be a contrast not the major focus this time.