The Samnites live in the bit around modern-day Naples, and can magic up an army at the drop of a toga thanks to their religiousness. As a brand new republic, playing as Rome gave me fun political crises to chart my way through, but these other early cities have their own fancies and foibles.
Or, you can crush Rome into the ground and build an empire with one of eight other factions, messing up the primary school education of kids everywhere in the process. Winning the game is dependent on control of the entire region. The £12 pack whisks players back to 399 BC, plonks them into the sandals of its first politicians, and asks them to guide the nascent city to control all of Italy (and small bits of north Africa) on a shrunk-down version of the standard grand campaign map. It’s this early phase in Rome’s existence that’s the setting for The Creative Assembly’s new Total War: Rome II DLC, Rise of the Republic. Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse.īack before Rome became the big boss of the Mediterranean civilizations, it was just one of many cities on the Italian peninsula, distinguished primarily by being founded by a murderer with a taste for dog milk.